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Profile

I am an experienced software engineer with emphasis on game scripting and computer vision research. What ever ideas I get, or my friends tell me, or ideas from a research paper or maybe even something I see in a AAA game, I immediately get to implementing it in Unity, my way. My language of choice is C#. I  am actively looking for job opportunities in the game and research industry.

Employment History

Employment History

Software / Game Developer
Moondog Animation Studio, Mt. Pleasant, SC

2018 - Current

  • Full Stack AR/VR/MR and Interactive Game Developer and Researcher


AR Developer & Researcher (Contract)
Augmented Expeditions, Los Angeles, CA

2017- 2018

  • Develop and research with AR app to increase human interaction and experience realism.

 

Lead Research Associate
Vision Graphics Lab, AIT, Thailand

June 2014 – June 2015

• Developed gender classification & people tracking video analytic modules for commercial and open source surveillance video management system.

Education

University of Southern California, Los Angeles, CA Viterbi School of Engineering                                                                             May 2017
Master of Science, Computer Science

Asian Institute of Technology, Pathumthani, Thailand School of Engineering                                                                                    May 2014
Bachelor of Science, Computer Science

Technical Experience

Software /API / SDKs and Languages:

PRIMARY: C#, Unity 3D, SteamVR, VRTK, Oculus SDK, Vuforia, AR.JS, Microsoft MR SDK, Intel Relasense,
OTHERS: JS, JAVA, C++, iOS Swift, OpenGL, XCode, Latex, SCADA/HMI, SPSS, Visual Studio, Access, MATLAB, Jira, Winbook, Git, SVN.

Hardware:

iOS Devices, Android Deviecs, HTC VIVE and Vive Pro, Oculus Rift, Oculus Quest, Oculus Go, Valve Index, Hololens v1, Leap Motion Controller, Intel Realsense D415, Microsoft Kinect, Microsoft Kinect v2, Azure Kinect, ELO Touch Screens.

Other Project & Internship Experience

Contract Freelance Environment Developer - Remote                                                                                                February 2020 – March 2020

Weta Digital

( Lighting, Rigging, Collision Logic )   

UE3 Developer Intern                                                                                                                                                                May 2017 - August 2017

Gazzilion Enterntainment - Foster City, CA

Marvel Heroes Omega

Unity3D Developer  ( AI Behavior & Design )                                                                                                                      January 2017 – May 2017

USC – Viterbi, Los Angeles, CA

Fps Survival Game with advanced AI, procedural terrain & music

iOS Developer “GoGrrrls” Project                                                                                                                               August 2016 – December 2016

USC – Viterbi, Los Angeles, CA

Developed an iOS application, as part of a team, as the lead developer for the Go Grrrls Program – an after-school program for teenage girls to develop personal and technical skills.

Unity3D Developer                                                                                                                                                         August 2016 – December 2016

USC – Viterbi, Los Angeles, CA

Developed an iOS puzzle based FPS game based on the story of USC pro-football league.

Project Programming Intern                                                                                                                                             December 2013 – May 2014

Vision Graphics Lab, AIT, Thailand

Helped Develop real time moving vehicle detection and counting.

Research Intern                                                                                                                                                                                          Summer 2013

Indian Institute of Management (IIM), Kolkata, India

Conducted social media and software development market research and evaluated its dependency on market factors using data estimation and pattern matching.

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