Software / Game Developer 2018-(current)
MoondogAnimationStudio
Notable Projects
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Production Developer: Cox DRL VR Drone Race for Next Marketing
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Premapped POV drone race through a 3D arena in VR. My contribution to this project was
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Port environment to VR
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Perform drone path timeline and animation
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Lighting and Rendering for VR
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Read more here: https://www.nextmarketing.com/cox/
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Production Developer: Lord Truck and Car AR for Applerock
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Designed and developed internal proprietary app AR iOS application for 3D printed scaled models of a Car and a Truck .
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Production Developer: Touch Screen Interactives for Kennedy Space Center & NASA
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Designed and developed 4 historically accurate touch screen interactive kiosk applications for KSC with real-time physics for rocket sims and video documentaries
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Read More Here: https://thepeoplesmoon.com/ksc-2/
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Production Developer: Fish Draw for St. Louis Aquarium at Union Station
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Designed and developed a dual projector projection mapped underwater simulation filled with artificial-intelligence fish system.
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3D fish in the simulation are spawned and textured from hand drawn and colored sheets of paper through a computer vision controlled camera capture station.
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Production Developer: Augmented Reality Sandbox for St. Louis Aquarium at Union Station
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Designed and developed projection mapped and depth based AR Sandbox with 2 planes of mapping (the sand and the wall).
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The trickiest project I have worked on to date! - involved 5 projectors and 2 depth sensors mapped to the size of a small living room.
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AR Developer & Researcher (Contract): 2017-2018
Augmented Expeditions
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Research, Deployment and QA engineer - AE Tree Demo App
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Part of team that released the new AR Demo for turning real life Historical Objects into an interactive AR Experience. This app was featured in Vuforia's latest Keynote address.
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Status: Under Development (LINK)
https://vuforia.com/case-studies/augmented-expeditions.html
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Lead Engineer - Viterbi Magazine Puzzle App (2017)
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AR video puzzle solving app for Images in Viterbi Magazine Published by Univeristy of Southern California
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Status: Released on Google PlayStore and Private Distribution on Apple iTunes Store (App LINK)
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Research Assistant - VGL AIT (2014-15)
Gender Detection Video Analytic (OpenCV/C++)
After my undergraduate studies, I was hired by my then advisor to work as a research associate in his computer vision research lab. I was assigned the project to develop a gender analytic for commercial and open-source VMS (Video Management System).
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Approach: Face Detection -> Feature Extraction -> Gender training based on extracted features. Though there are many ways to differentiate between the genders (gait, ratio of torso to legs, Body structure-> girth of hips), the body part with the most significant differences between the biological genders, is the facial features -> plus its easily seen in a surveillance video
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Method: HAAR based face detection using the AT&T Face DB -> PCA for feature extraction -> SVM trained gender classifier based on eigenvalues.
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Platform/Libraries: OpenCV, Eclipse IDE for C++